use strict; use GD; use GD::Polyline; my $image = new GD::Image (500,300); my $black = $image->colorAllocate( 0, 0, 0); my $polyline = new GD::Polyline; $polyline->addPt(100, 10); $polyline->addPt(10, 100); $image->polydraw($polyline,$black); binmode STDOUT; print $image->png;